3D Environment Artist (Full-time)
We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to apply those lessons to our experience with VR.
We've been asked to pitch a mobile VR game to a large publisher. We're looking for a 3D environment artist to model and texture production assets while keeping within the strict limitations of the mobile VR platform.
Our current art target is stylized, low-poly model train set. Most assets will be landscape objects and simple town structures. (This isn't final—we expect to further refine this concept.)
3D Environment Artist (full-time, remote, ~10-12 months paid development)
Model and texture production assets
Model and texture art assets for prototypes/tests to assist in defining the art production pipeline
Understand the strict graphical constraints of mobile VR with guidance from team
If you are interested, please email us at firstname.lastname@example.org with some brief info about yourself. Include a link to your portfolio or work you've done. We will share an in-depth art pitch with you and can then set up a call if it seems like a good fit.
We look forward to meeting you!